AoeStats
← $MOKECHEDDATHAA$$GETTA

Four Lakes

508396733Analyzed
1v1 RM · 10d ago on Sep 22, 2026· 37m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
919
+15
🇩🇪 Franks · Germany
892
-15

Win probability

$MOKECHEDDATHAA$$GETTA's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
[GK] antexxxx C
Feudal Age 11:43 vs 10:51
btm 26%
Castle Age 22:10 vs 20:09
btm 28%
Imperial Age 31:56 vs 36:23
top 16%
eAPM 26 vs 32
btm 37%
First military 13:52 vs 12:45
btm 40%
▲ Fast Imperial Age at 31:56 — faster than 84% of analysed players on Four Lakes
▼ Loom after the Feudal click (12:12) — usually safest before it
$MOKECHEDDATHAA$$GETTA C
Feudal Age 12:34 vs 10:51
btm 13%
Castle Age 17:29 vs 20:09
top 21%
Imperial Age — vs 36:23
btm 0%
eAPM 27 vs 32
btm 39%
First military 18:02 vs 12:45
btm 15%
▼ Slow Feudal Age at 12:34 — slower than 87% of analysed players on Four Lakes
▲ Fast Castle Age at 17:29 — faster than 79% of analysed players on Four Lakes
▼ First military only at 18:02 (Cavalry Archer) — later than 85% of analysed players on Four Lakes
▲ Town centers almost never idle — 27s across the first 17:29
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