AoeStats
← ITVE | Jose.Antonio.Paez

MegaRandom

510018708Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 60m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
980
+14
🇨🇱 Saracens · Chile
947
+16
🇨🇴 Slavs · Colombia
939
-15
🇨🇴 Britons · Colombia
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 4,119 12:09 16:31 45:26 ⚔ FC into Archers
33 1,976 11:00 15:30 50:58 ⛏ Fast Castle
28 1,688 10:37 27:27 58:08 ⚔ M@A into Skirms
24 1,447 12:51 20:35 43:24 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,285 32,839 16,900 2,800 77,824 87,748
23,310 12,395 14,935 1,600 52,240 61,444
19,150 11,880 14,440 200 45,670 48,331
19,690 17,415 5,955 200 43,260 49,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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