AoeStats
← ITVE | Jose.Antonio.Paez

Arena

509273908Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 61m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1019
+13
🇲🇽 Vikings · Mexico
1000
+14
🇫🇷 Franks · France
977
+14
🇱🇹 Britons · Lithuania
948
+16
🇺🇸 Romans · United States
996
-16
🇪🇨 Aztecs · Ecuador
984
-16
🇨🇱 Malians · Chile
962
-15
🇺🇸 Huns · United States
837
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 3,402 10:52 14:53 42:11 ⚔ FC into Archers
41 2,492 11:14 19:38 36:13 ⛏ Fast Castle
29 1,766 10:02 13:42 44:30 ⛏ Fast Castle
25 1,518 11:20 15:25 33:40 ⛏ Fast Castle
21 1,295 11:31 17:37 36:29 ⚔ FC into Scouts
21 1,259 10:54 16:23 36:38 ⛏ Fast Castle
18 1,096 11:11 17:36 33:30 ⛏ Fast Castle
17 1,060 9:53 18:45 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,055 24,840 31,120 5,850 106,865 118,557
44,975 18,605 11,905 850 76,335 79,644
31,070 15,368 20,485 3,630 70,553 88,111
21,255 30,985 15,285 1,150 68,675 86,585
27,730 19,390 18,585 2,800 68,505 68,901
30,895 19,905 11,645 1,880 64,325 82,127
23,850 15,340 12,875 1,970 54,035 57,297
18,520 16,590 13,775 2,580 51,465 54,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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