AoeStats
← Alexander

Arena

509261660Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 51m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
995
+15
🇪🇨 Aztecs · Ecuador
983
+15
🇨🇱 Chinese · Chile
959
+16
🇺🇸 Goths · United States
823
+22
🇧🇴 Lithuanians · Bolivia
992
-18
🇧🇷 Burgundians · Brazil
989
-18
🇲🇽 Spanish · Mexico
944
-16
🇲🇽 Khmer · Mexico
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,472 11:12 15:31 29:27 ⛏ Fast Castle
28 1,430 11:31 17:18 35:50 ⚔ FC into Scouts
26 1,322 9:47 17:32 31:39 ⛏ Fast Castle
25 1,282 11:32 15:43 29:36 ⛏ Fast Castle
25 1,276 9:22 13:08 40:12 ⛏ Fast Castle
18 907 14:36 18:12 41:04 ⛏ Fast Castle
17 858 11:41 17:29 34:30 ⛏ Fast Castle
10 537 10:30 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,860 40,965 25,825 3,200 100,850 114,593
29,220 15,460 18,380 2,640 65,700 82,399
24,075 13,975 13,110 2,600 53,760 67,294
26,560 14,725 8,565 900 50,750 58,028
20,875 14,680 11,785 1,145 48,485 58,929
21,255 13,745 8,590 2,250 45,840 48,961
13,350 14,061 9,095 1,725 38,231 43,773
2,675 2,515 665 1,100 6,955 6,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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