AoeStats
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Hill Fort

506069568Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 38m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Spanish · Hungary
1184
+14
🇺🇸 Maya · United States
1110
+17
🇳🇿 Chinese · New Zealand
1137
-16
🇳🇿 Poles · New Zealand
1136
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,287 9:27 14:36 33:55 ⛏ Fast Castle
32 1,237 9:54 15:15 29:15 ⛏ Fast Castle
20 775 10:31 19:07 36:33 ⚔ Archer Rush
18 680 11:18 20:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,940 11,095 4,610 1,700 34,345 37,639
10,950 10,225 7,020 1,700 29,895 40,464
9,025 7,715 4,510 1,600 22,850 23,600
9,855 4,871 4,470 1,600 20,796 23,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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