AoeStats
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Nomad

509953935Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 27m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1297
+14
🇮🇹 Romans · Italy
1276
+15
🇫🇷 Mongols · France
1265
-15
🇦🇷 Cumans · Argentina
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,679 22:19 — — ⛏ Fish Boom FC
29 809 21:13 27:33 — ⛏ Fish Boom FC
24 652 13:18 21:09 — ⛏ Fish Boom into Galleys into Fire Galleys FC
20 567 13:09 21:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,125 5,930 2,535 0 14,590 15,672
4,290 4,333 1,260 310 10,193 10,350
3,450 3,228 250 200 7,128 7,143
2,850 2,300 250 200 5,600 5,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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