AoeStats
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Arena

509932330Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 52m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
1303
+15
🇮🇹 Romans · Italy
1280
+15
🇫🇮 Teutons · Finland
1275
-15
🇫🇮 Saracens · Finland
1274
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,762 9:16 13:05 25:41 ⛏ Fast Castle
37 1,935 11:25 24:02 31:15 ⛏ Fast Castle
28 1,477 10:35 23:05 47:23 ⚔ M@A Rush
19 1,009 9:02 30:39 47:12 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,490 11,357 19,840 750 57,437 63,764
17,235 19,849 7,190 3,335 47,609 49,537
15,380 6,965 10,980 1,300 34,625 35,745
11,545 6,340 5,400 1,880 25,165 26,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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