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Black Forest

509903740Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 6m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saracens · Czechia
1883
+5
🇨🇿 Malians · Czechia
1742
+9
🇨🇿 Aztecs · Czechia
1630
+13
🇨🇿 Koreans · Czechia
1595
+13
🇨🇳 Lithuanians · China
1631
-12
🇨🇳 Cumans · China
1599
-11
🇨🇳 Ethiopians · China
1534
-9
🇸🇪 Bengalis · Sweden
1517
-8
Player eAPM Actions Feudal Castle Imperial Opening
80 527 — — —
66 433 — — —
64 426 — — —
52 345 — — —
52 344 — — —
50 329 — — —
49 326 — — —
32 214 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 396 50 0 1,496 1,476
1,250 175 50 0 1,475 1,304
1,200 225 0 0 1,425 1,442
850 316 50 0 1,216 1,274
1,050 48 50 0 1,148 1,062
750 268 0 0 1,018 731
750 225 0 0 975 1,087
400 113 0 0 513 535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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