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Arena

505033654Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 42m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Tatars · Canada
1807
+8
🇧🇬 Japanese · Bulgaria
1775
+9
🇨🇳 Italians · China
1733
+10
🇺🇸 Magyars · United States
1662
+12
🇨🇿 Bohemians · Czechia
1648
-12
🇨🇿 Malians · Czechia
1614
-10
🇨🇿 Armenians · Czechia
1583
-9
🇨🇿 Inca · Czechia
1560
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,096 10:43 14:38 27:34 ⛏ Fast Castle
47 1,977 11:10 15:30 28:12 ⛏ Fast Castle
45 1,904 10:35 14:40 31:12 ⛏ Fast Castle
44 1,870 10:37 14:07 26:44 ⛏ Fast Castle
44 1,859 10:45 14:38 29:41 ⛏ Fast Castle
43 1,815 10:23 14:34 29:00 ⛏ Fast Castle
39 1,663 10:31 14:38 39:44 ⛏ Fast Castle
36 1,539 8:39 24:14 38:10 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,575 21,689 11,270 1,600 59,134 68,059
32,475 15,270 8,910 1,050 57,705 72,863
16,600 20,870 14,335 3,380 55,185 63,984
18,685 17,905 10,340 3,550 50,480 59,357
24,430 14,675 8,200 2,545 49,850 50,980
18,425 13,373 8,100 1,450 41,348 42,335
17,770 13,175 6,865 1,310 39,120 40,269
10,955 14,305 4,740 1,920 31,920 35,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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