AoeStats
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Nomad

509436325Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 94m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1036
+14
🇺🇸 Franks · United States
1021
+15
🇨🇦 Khmer · Canada
1018
+36
🇵🇸 Wei · Palestinian Territories
1064
-17
🇸🇦 Franks · Saudi Arabia
975
-14
🇵🇸 Celts · Palestinian Territories
952
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 4,410 17:38 22:54 39:01 ⚔ Fish Boom FC into Scouts
44 4,134 13:31 17:31 35:47 ⛏ Fish Boom FC
35 3,306 13:13 20:16 34:55 ⛏ Fish Boom FC
28 2,686 16:07 20:21 35:58 ⛏ Fish Boom FC
16 1,538 17:30 23:35 55:18 ⚔ Fish Boom FC into Scouts
5 476 17:27 21:36 — ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
54,020 50,730 38,835 3,765 147,350 152,505
70,380 35,140 29,495 6,950 141,965 152,468
49,110 32,885 39,680 10,400 132,075 148,417
49,310 53,130 10,215 8,600 121,255 130,081
30,295 28,935 8,375 5,605 73,210 76,140
10,025 4,930 1,680 1,840 18,475 18,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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