AoeStats
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Black Forest

505064861Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 79m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
982
+36
🇹🇷 Georgians · Türkiye
911
+16
🇨🇭 Spanish · Switzerland
904
+17
🇨🇦 Persians · Canada
892
+17
🇹🇷 Dravidians · Türkiye
943
-20
🇭🇰 Mongols · Hong Kong SAR China
921
-16
🇹🇷 Turks · Türkiye
921
-16
🇨🇳 Jurchens · China
907
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,519 14:09 19:16 24:44 ◆ FC into Fast Imp
25 1,959 15:30 20:58 34:51 ⛏ Fast Castle
22 1,723 10:49 23:12 42:58 ⛏ Fast Castle
22 1,764 13:30 20:22 35:13 ⛏ Fast Castle
21 1,701 13:07 17:36 31:43 ⛏ Fast Castle
20 1,598 11:11 19:43 32:04 ⛏ Fast Castle
19 1,523 12:05 17:38 31:44 ⛏ Fast Castle
14 1,154 11:22 22:02 41:23

Resources

Player Food Wood Gold Stone Spent Collected
58,605 27,665 38,195 4,100 128,565 150,122
62,315 35,148 18,965 4,870 121,298 132,593
58,605 22,540 33,750 4,850 119,745 161,267
31,180 42,392 24,985 3,250 101,807 106,738
36,095 24,277 13,540 6,110 80,022 93,930
28,525 22,445 21,000 4,500 76,470 77,807
27,410 16,180 13,790 2,435 59,815 83,223
22,405 14,107 18,500 305 55,317 62,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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