Enclosed
505282876Analyzed1v1 RM
·
22d ago on Sep 8, 2026·
60m 52s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
CommanderSAP
245 units ordered
Hand Cannoneer98
Elite Skirmisher56
Spearman49
Halberdier20
Camel Scout9
Knight7
Trebuchet4
Monk2
First military 12:26 — Spearman
Cosecant
346 units ordered
Long Swordsman76
Elite Skirmisher53
Light Cavalry48
Skirmisher37
Centurion29
Cavalier29
Heavy Cavalry Archer23
Spearman12
Halberdier10
Scout Cavalry8
Trebuchet7
Militia5
Man-at-Arms4
Archer3
Pikeman2
First military 9:12 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
CommanderSAP’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Cosecant’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9