AoeStats
← 放羊老汉

African Clearing

510531190Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 55m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1372
+10
🇨🇳 Malians · China
1329
+12
🇭🇰 Jurchens · Hong Kong SAR China
1282
+14
🇫🇷 Japanese · France
1231
+16
🇨🇳 Franks · China
1426
-20
🇨🇳 Jurchens · China
1229
-13
🇨🇳 Koreans · China
1152
-10
🇨🇳 Chinese · China
1132
-9
Player eAPM Actions Feudal Castle Imperial Opening
76 4,219 14:10 18:03 37:03 ⛏ Fast Castle
43 2,426 13:11 18:44 42:43 ⛏ Fast Castle
36 2,003 12:30 18:09 47:28 ⚔ Drush FC into Scouts
32 1,782 13:54 18:14 48:12 ⛏ Fast Castle
26 1,472 13:38 18:24 49:10 ⛏ Fast Castle
26 1,465 20:43 25:24 45:28 ⛏ Fast Castle
23 1,275 14:21 23:43 40:24 ⛏ Fast Castle
19 1,042 14:27 21:41 38:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,550 31,766 28,915 2,700 77,931 79,551
17,200 17,100 10,565 3,105 47,970 53,286
21,075 11,507 12,985 1,075 46,642 50,086
14,825 14,731 8,115 3,305 40,976 46,693
13,980 16,143 8,090 2,475 40,688 44,933
14,215 12,343 3,795 1,610 31,963 34,568
14,730 9,800 5,170 1,415 31,115 36,868
13,615 11,295 3,130 2,555 30,595 43,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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