AoeStats
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Black Forest

510390793Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 54m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
848
+14
🇹🇷 Maya · Türkiye
790
+16
🇪🇸 Vikings · Spain
797
-15
🇬🇧 Franks · United Kingdom
791
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,381 14:53 23:58 33:26 ⛏ Fast Castle
25 1,347 13:04 22:00 38:50 ⛏ Fish Boom FC
20 1,085 13:09 26:36 37:54 ⚔ Fish Boom into Skirms into Archers
12 658 11:19 25:26 35:50 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,345 25,116 10,400 2,995 57,856 78,683
17,655 17,465 8,285 3,450 46,855 57,123
17,165 12,205 9,220 1,600 40,190 42,638
14,635 8,550 6,450 2,605 32,240 41,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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