AoeStats
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Black Forest

510740721Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 79m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
823
+16
🇹🇷 Malians · Türkiye
795
+17
🇹🇼 Magyars · Taiwan
833
-17
🇨🇳 Spanish · China
815
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,209 14:27 24:03 32:52 ⛏ Fish Boom FC
23 1,800 12:28 26:06 35:11 ⛏ Fast Castle
18 1,402 14:09 19:00 37:45 ⛏ Fast Castle
15 1,198 11:32 15:40 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,780 34,135 21,180 3,220 102,315 103,366
35,680 24,972 24,935 4,015 89,602 96,458
31,070 24,917 24,440 3,145 83,572 105,945
32,690 14,234 28,950 3,120 78,994 98,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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