AoeStats
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Arena

510734380Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 67m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
950
+12
🇯🇵 Georgians · Japan
950
+12
🇰🇼 Saracens · Kuwait
890
+15
🇨🇳 Franks · China
871
+33
🇬🇪 Koreans · Georgia
915
-39
🇨🇿 Goths · Czechia
885
-15
🇩🇪 Magyars · Germany
831
-12
🇨🇳 Spanish · China
827
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,519 11:06 17:50 30:05 ⛏ Fast Castle
30 1,987 11:31 20:16 28:47 ⛏ Fast Castle
26 1,761 9:30 22:19 40:58
24 1,609 12:14 17:30 34:14 ⛏ Fast Castle
20 1,341 11:44 16:14 34:09 ⛏ Fast Castle
16 1,101 12:19 15:27 32:38 ⛏ Fast Castle
12 783 12:08 20:02 38:14 ⛏ Fast Castle
11 754 16:22 26:53 39:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,175 21,975 18,535 1,050 97,735 116,299
42,230 27,715 15,275 3,340 88,560 101,069
36,735 21,865 25,860 2,880 87,340 103,965
33,010 9,075 31,110 3,350 76,545 91,938
24,970 31,970 12,270 3,900 73,110 82,606
29,535 27,085 7,495 2,655 66,770 71,066
8,925 36,135 12,145 2,700 59,905 68,563
17,395 11,175 12,575 2,390 43,535 56,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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