AoeStats
← Mr. nobuildorder

Pilgrims

510181224Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 44m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1219
+17
🇺🇸 Chinese · United States
1180
+19
🇭🇰 Spanish · Hong Kong SAR China
1260
-18
🇺🇸 Malay · United States
1236
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,215 10:27 16:22 41:01 ⚔ Fish Boom into Archers
24 1,061 12:34 17:31 37:22 ⚔ Fish Boom FC into Skirms
18 796 12:12 20:11 33:27 ⚔ Fish Boom into Drush FC into Archers
9 400 14:59 27:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,615 10,723 5,440 1,125 29,903 31,406
9,960 11,305 5,325 3,265 29,855 29,400
7,450 8,619 5,595 1,635 23,299 28,978
2,425 5,688 875 750 9,738 10,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.