AoeStats
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Black Forest

505970805Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 46m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1231
+16
🇺🇸 Tatars · United States
1220
+16
🇨🇳 Britons · China
1211
+17
🇹🇷 Persians · Türkiye
1197
+17
🇳🇿 Mongols · New Zealand
1259
-18
🇳🇿 Italians · New Zealand
1222
-16
🇬🇧 Bohemians · United Kingdom
1218
-16
🇬🇧 Japanese · United Kingdom
1211
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,503 10:39 15:28 29:55 ⛏ Fast Castle
32 1,478 12:26 16:26 28:03 ⛏ Fast Castle
28 1,283 9:48 15:40 30:44 ⛏ Fast Castle
28 1,328 13:50 17:43 32:21 ⛏ Fast Castle
27 1,251 12:13 16:19 30:21 ⛏ Fast Castle
27 1,239 11:32 16:07 29:47 ⛏ Fast Castle
27 1,252 11:14 15:01 29:15 ⛏ Fast Castle
18 822 12:26 17:28 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,240 26,100 17,710 3,475 79,525 81,742
31,360 21,556 16,730 4,180 73,826 79,258
32,960 16,770 19,765 950 70,445 78,994
20,935 27,991 15,010 1,235 65,171 77,677
23,535 21,405 10,165 2,800 57,905 67,263
24,555 19,860 9,765 2,960 57,140 76,879
13,525 17,640 12,045 5,055 48,265 63,297
16,615 18,737 6,515 2,455 44,322 49,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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