AoeStats
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Arabia

503472743Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 72m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Byzantines · Peru
1225
+13
🇺🇸 Cumans · United States
1206
+14
🇺🇸 Chinese · United States
1230
-17
🇬🇧 Armenians · United Kingdom
1093
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,878 10:15 22:04 38:24 ⚔ Archer Rush
35 2,546 8:51 21:35 36:31 ⚔ Archer Rush
31 2,249 10:39 26:08 53:05 ⚔ M@A Rush
28 2,009 9:56 24:26 70:53 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,350 20,845 23,825 4,500 82,520 101,621
23,955 28,125 5,175 2,875 60,130 62,292
23,010 22,230 5,140 2,575 52,955 58,162
13,050 19,304 15,005 1,275 48,634 53,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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