AoeStats
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Arena

505172530Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 40m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
891
+14
🇺🇸 Inca · United States
891
+14
🇺🇸 Britons · United States
891
+14
🇨🇴 Armenians · Colombia
850
-14
🇲🇽 Sicilians · Mexico
841
-15
🇺🇸 Persians · United States
831
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,481 10:53 28:06 — ⚔ Archers into Skirms
21 857 12:05 16:09 31:00 ⛏ Fast Castle
16 669 10:23 16:01 32:38 ⛏ Fast Castle
14 566 11:56 18:54 36:11 ⛏ Fast Castle
14 571 11:50 19:41 — ⛏ Fast Castle
12 500 11:33 23:31 39:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,225 11,075 7,450 3,470 37,220 41,042
11,265 9,245 3,775 1,040 25,325 27,202
8,900 10,100 5,090 1,050 25,140 27,294
13,780 5,820 3,070 855 23,525 29,302
7,200 7,780 4,745 1,500 21,225 28,354
9,615 6,005 3,495 955 20,070 20,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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