AoeStats
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Arena

505168808Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 50m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
940
+14
🇺🇸 Georgians · United States
938
+15
🇹🇼 Inca · Taiwan
909
+16
🇺🇸 Japanese · United States
906
-15
🇺🇸 Inca · United States
906
-15
🇺🇸 Britons · United States
906
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,813 10:31 14:08 35:06 ⛏ Fast Castle
24 1,188 11:46 16:44 35:17 ⛏ Fast Castle
21 1,037 12:25 16:27 28:49 ⛏ Fast Castle
20 1,010 9:59 18:17 32:06 ⛏ Fast Castle
12 611 11:43 19:24 37:09 ⛏ Fast Castle
12 596 11:14 22:09 32:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,660 9,505 13,965 4,750 55,880 65,350
23,435 16,790 7,970 1,665 49,860 54,830
15,330 12,600 8,500 1,665 38,095 51,723
14,285 13,440 3,295 4,380 35,400 35,314
18,655 6,915 6,425 1,600 33,595 47,723
9,000 11,070 9,945 2,250 32,265 46,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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