AoeStats
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MegaRandom

509707428Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 57m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mongols · Hungary
795
+14
🇧🇷 Gurjaras · Brazil
788
+14
🇩🇪 Koreans · Germany
753
+16
🇳🇱 Vietnamese · Netherlands
853
-18
🇩🇪 Bohemians · Germany
700
-13
🇩🇪 Poles · Germany
699
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,682 11:52 18:31 — ⛏ Fast Castle
20 1,135 15:22 28:10 53:46 ⚔ M@A into Towers into Archers
16 941 13:10 27:43 38:14 ⛏ Fish Boom into Fire Galleys FC
12 669 12:06 22:57 41:46 ◆ Fire Galleys FC
11 654 11:07 19:30 52:34 ⛏ Fast Castle
9 523 11:22 36:26 56:54 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,000 19,740 16,635 4,750 54,125 60,352
24,595 12,960 12,115 4,115 53,785 58,088
14,500 21,230 8,630 3,470 47,830 55,018
10,485 18,610 14,325 3,180 46,600 57,029
14,370 13,435 8,105 2,550 38,460 48,349
9,525 11,324 5,615 3,805 30,269 40,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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