AoeStats
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Black Forest

509598672Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 57m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Byzantines · Russia
764
+15
753
+16
🇩🇪 Britons · Germany
749
-16
🇩🇪 Goths · Germany
747
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,859 11:19 19:14 37:36 ⛏ Fast Castle
27 1,537 11:53 16:27 36:45 ⛏ Fast Castle
25 1,463 17:33 25:32 43:57 ⛏ Fast Castle
14 793 17:36 25:39 44:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,865 21,875 19,605 2,470 81,815 93,209
28,405 16,586 8,120 1,220 54,331 72,679
10,530 20,553 18,165 2,535 51,783 58,706
23,695 8,790 10,680 1,400 44,565 46,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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