AoeStats
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MegaRandom

509589052Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 90m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Mongols · Costa Rica
883
+12
🇪🇸 Bohemians · Spain
755
+17
🇷🇺 Japanese · Russia
698
+18
🇬🇧 Portuguese · United Kingdom
797
-17
🇩🇪 Hindustanis · Germany
764
-15
🇩🇪 Saracens · Germany
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
155 14,060 13:44 23:34 36:31 ⚔ Skirmisher Rush
33 2,969 12:27 21:02 43:07
32 2,864 11:29 18:06 54:03 ⛏ Fast Castle
24 2,183 13:55 19:36 39:39 ⛏ Fast Castle
23 2,112 11:08 20:52 37:25 ⛏ Fast Castle
21 1,889 13:42 19:21 40:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,600 133,755 49,100 4,330 207,785 246,070
64,620 44,165 29,990 5,515 144,290 161,868
48,815 55,025 15,190 5,275 124,305 150,927
43,785 30,960 16,565 5,585 96,895 97,384
36,140 28,568 27,125 2,060 93,893 144,791
29,365 11,635 32,120 2,370 75,490 79,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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