Four Lakes
509453558Analyzed1v1 RM
·
6d ago on Sep 26, 2026·
70m 30s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
PhilderRohrleger's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
JoeRicson
C
Feudal Age
11:48
vs 10:51
btm 25%
Castle Age
19:35
vs 20:09
top 43%
Imperial Age
44:22
vs 36:23
btm 9%
eAPM
44
vs 32
top 27%
First military
12:51
vs 12:45
btm 49%
▼
Slow Feudal Age at 11:48 — slower than 75% of analysed players on Four Lakes
▼
Slow Imperial Age at 44:22 — slower than 91% of analysed players on Four Lakes
▲
Town centers almost never idle — 3s across the first 19:35
PhilderRohrleger
B
Feudal Age
11:05
vs 10:51
btm 43%
Castle Age
17:53
vs 20:09
top 25%
Imperial Age
39:01
vs 36:23
btm 31%
eAPM
24
vs 32
btm 31%
First military
10:22
vs 12:45
top 18%
▲
Fast Castle Age at 17:53 — faster than 75% of analysed players on Four Lakes
▼
Loom after the Feudal click (9:42) — usually safest before it
▲
Early military at 10:22 (Militia) — earlier than 82% of analysed players on Four Lakes