AoeStats
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Arena

507381421Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 53m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Britons · Morocco
1078
+13
🇲🇦 Persians · Morocco
1045
+14
🇫🇷 Khmer · France
1020
+42
🇦🇷 Burgundians · Argentina
1041
-16
🇦🇷 Bohemians · Argentina
1012
-14
🇦🇷 Persians · Argentina
964
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,822 11:20 14:54 29:15 ⛏ Fast Castle
33 1,751 10:42 14:35 32:05 ⛏ Fast Castle
26 1,358 11:26 16:42 35:34 ⛏ Fast Castle
25 1,317 12:19 18:10 25:23 ⛏ Fast Castle
21 1,111 11:27 19:37 36:09 ⛏ Fast Castle
19 1,015 11:38 16:02 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,635 24,755 20,505 4,655 84,550 95,114
24,430 33,250 14,525 7,015 79,220 87,969
33,800 26,745 15,215 1,500 77,260 88,501
33,595 15,530 13,435 1,550 64,110 77,842
26,975 11,975 14,590 3,650 57,190 65,352
31,185 11,260 12,880 1,500 56,825 77,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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