AoeStats
← <Alex>

Arabia

505103219Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 67m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
524
+16
🇬🇧 Britons · United Kingdom
429
+20
🇷🇴 Franks · Romania
535
-19
🇷🇴 Byzantines · Romania
503
-17
Player eAPM Actions Feudal Castle Imperial Opening
17 1,175 10:40 21:00 47:04 ⚔ Archer Rush
15 1,021 12:06 26:17 42:27 ⛏ Fast Castle
14 960 11:59 26:36 43:48 ⛏ Fast Castle
9 597 12:50 26:00 43:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,295 30,170 17,240 5,370 74,075 88,069
25,400 9,060 18,350 1,375 54,185 64,864
23,415 10,420 16,995 2,205 53,035 62,051
20,705 12,940 14,455 2,325 50,425 54,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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