AoeStats
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Black Forest

508671032Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 47m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1058
+15
🇪🇸 Hindustanis · Spain
1058
+15
🇲🇴 Aztecs · Macao SAR China
1056
-16
🇲🇴 Portuguese · Macao SAR China
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,739 13:00 19:03 32:38 ⛏ Fast Castle
25 1,174 11:05 19:21 31:54 ⛏ Fast Castle
23 1,093 11:19 19:49 32:49 ⛏ Fast Castle
19 917 12:42 17:59 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,390 32,823 16,725 3,505 79,443 99,783
31,695 18,846 19,845 5,435 75,821 89,378
27,925 21,201 16,410 3,115 68,651 79,781
21,170 17,756 7,165 945 47,036 52,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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