AoeStats
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Arena

508598131Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 47m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1031
+15
🇵🇪 Teutons · Peru
1029
+16
🇲🇴 Goths · Macao SAR China
987
+17
🇲🇽 Bohemians · Mexico
1054
-17
🇲🇽 Slavs · Mexico
1009
-16
🇲🇽 Turks · Mexico
992
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,441 11:34 15:10 32:34 ⛏ Fast Castle
50 2,363 10:36 15:39 — ⛏ Fast Castle
31 1,443 12:37 17:08 33:03 ⛏ Fast Castle
26 1,244 12:05 17:09 22:15 ◆ FC into Fast Imp
22 1,037 11:38 18:08 36:58 ⛏ Fast Castle
21 1,004 11:59 16:47 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,955 21,780 12,150 2,300 67,185 76,582
17,770 19,625 10,765 3,090 51,250 56,393
14,580 18,280 14,365 2,150 49,375 57,583
16,420 16,775 7,620 3,300 44,115 53,738
11,440 8,170 9,950 200 29,760 34,364
11,110 12,000 4,815 1,390 29,315 32,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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