AoeStats
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Black Forest

508435793Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 54m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1099
+15
🇨🇳 Persians · China
1040
+17
🇨🇳 Britons · China
1019
+18
🇦🇷 Britons · Argentina
1142
-19
🇲🇴 Japanese · Macao SAR China
1089
-18
🇲🇴 Italians · Macao SAR China
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,081 10:39 25:10 35:09 ⚔ Archer Rush
34 1,834 18:24 23:15 35:36 ⚔ Drush FC
32 1,740 10:32 15:06 26:50 ⛏ Fast Castle
30 1,604 13:31 23:06 34:41 ⚔ Scout Rush
22 1,182 9:53 14:06 31:57 ⛏ FC into Fish Boom
17 929 12:02 17:50 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,270 16,570 21,025 3,470 87,335 91,539
28,900 28,113 15,765 4,860 77,638 97,273
24,905 30,853 10,845 3,765 70,368 78,018
25,055 21,015 5,995 355 52,420 63,666
16,650 17,232 12,575 1,660 48,117 71,865
12,460 16,738 10,840 3,510 43,548 58,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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