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Lombardia

508178399Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 60m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
909
+10
🇹🇷 Ethiopians · Türkiye
900
+10
🇱🇹 Malay · Lithuania
838
+12
🇹🇷 Britons · Türkiye
811
-12
🇹🇷 Chinese · Türkiye
778
-11
🇹🇷 Aztecs · Türkiye
704
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 2,544 12:49 25:45 46:59 ⚔ Scouts into Skirms
22 1,337 11:37 23:57 42:51 ⚔ Scout Rush
16 948 11:07 22:01 35:30
16 982 11:15 24:56 43:53 ⚔ Archer Rush
13 792 10:15 14:27 32:15 ⛏ Fast Castle
12 718 14:29 29:51 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,340 19,820 15,070 3,370 67,600 78,011
24,240 22,225 7,050 1,500 55,015 58,720
17,320 19,185 10,625 750 47,880 52,975
11,150 16,760 12,340 2,430 42,680 52,535
17,275 10,630 12,735 1,650 42,290 60,081
7,355 6,861 1,305 1,930 17,451 19,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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