AoeStats
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Arena

503825113Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 70m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
900
+18
🇩🇪 Teutons · Germany
890
+18
🇪🇸 Persians · Spain
951
-51
🇺🇸 Britons · United States
937
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,181 10:41 17:09 28:58 ⛏ Fast Castle
22 1,577 12:44 28:10 49:17 ⚔ M@A Rush
19 1,332 10:31 14:06 31:13 ⛏ Fast Castle
16 1,102 11:34 19:25 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,715 37,775 24,965 5,340 108,795 131,899
14,200 25,790 19,675 4,350 64,015 79,336
25,085 18,480 13,730 1,830 59,125 61,007
26,330 9,560 10,185 1,250 47,325 50,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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