AoeStats
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Arabia

503688872Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 52m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Hindustanis · Denmark
970
+15
🇩🇰 Bohemians · Denmark
968
+15
🇺🇸 Celts · United States
952
-15
🇩🇿 Japanese · Algeria
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,114 10:23 22:06 31:03 ⚔ M@A Rush
20 1,053 10:37 24:09 36:49 ⚔ Scouts into Archers
18 955 9:43 21:55 — ⚔ Scout Rush
16 840 12:05 27:28 43:58

Resources

Player Food Wood Gold Stone Spent Collected
17,625 16,529 7,675 1,320 43,149 46,559
15,620 15,962 7,385 2,375 41,342 44,764
14,355 13,790 11,530 1,500 41,175 64,518
16,415 14,045 6,200 950 37,610 43,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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