AoeStats
← JeanPhil Tasoeur

Arabia

503279669Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 36m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1780
+6
🇺🇸 Huns · United States
1564
+14
🇫🇷 Hindustanis · France
1531
-10
🇫🇷 Bengalis · France
1510
-9
Player eAPM Actions Feudal Castle Imperial Opening
77 2,821 8:36 23:52 — ⚔ Archer Rush
65 2,377 9:54 22:05 — ⚔ Scout Rush
59 2,168 8:31 27:59 — ⚔ Scout Rush
48 1,766 8:24 22:07 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,985 7,101 3,810 975 23,871 26,070
8,375 8,931 6,370 100 23,776 25,059
10,800 5,001 2,480 225 18,506 18,371
5,300 7,048 5,555 125 18,028 17,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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