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African Clearing

506645173Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 36m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1933
+9
🇹🇼 Vietnamese · Taiwan
1868
+12
🇹🇼 Cumans · Taiwan
1854
+12
🇹🇼 Persians · Taiwan
1629
+22
🇨🇳 Mongols · China
1866
-18
🇧🇪 Chinese · Belgium
1808
-15
🇨🇳 Mongols · China
1712
-11
1690
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 2,536 11:33 20:04 — ⚔ Scout Rush
62 2,291 11:22 25:05 34:03 ⚔ Scout Rush
50 1,822 12:24 18:10 35:45 ⛏ Fast Castle
45 1,661 11:53 15:45 31:58 ⛏ Fast Castle
42 1,550 13:51 18:03 32:23 ⛏ FC into Fish Boom
40 1,476 11:18 23:35 — ⚔ Scout Rush
38 1,411 13:02 16:34 — ⚔ FC into Scouts
31 1,124 14:16 19:48 —

Resources

Player Food Wood Gold Stone Spent Collected
21,935 12,743 7,880 1,790 44,348 44,833
14,455 12,133 3,400 3,225 33,213 35,321
11,275 10,165 5,575 3,000 30,015 35,485
12,885 9,638 5,500 1,050 29,073 29,956
10,595 8,239 4,755 1,620 25,209 25,832
11,470 6,308 1,410 1,860 21,048 22,405
9,250 7,823 1,015 1,050 19,138 21,116
8,205 4,910 3,545 325 16,985 16,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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