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African Clearing

506634562Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 43m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1916
+7
1904
+7
🇹🇼 Cumans · Taiwan
1831
+10
🇹🇼 Jurchens · Taiwan
1735
+13
🇪🇸 Magyars · Spain
1791
-13
🇻🇳 Japanese · Vietnam
1725
-10
🇪🇸 Mapuche · Spain
1621
-7
🇧🇷 Mongols · Brazil
1606
-7
Player eAPM Actions Feudal Castle Imperial Opening
68 2,975 12:31 25:19 41:08 ⚔ Archers into Towers
66 2,886 14:15 17:50 39:31 ⛏ Fish Boom FC
66 2,879 12:14 17:51 40:52 ⛏ Fast Castle
60 2,631 11:23 22:04 38:16 ⛏ Fast Castle
46 2,024 14:44 18:17 32:44 ⛏ Fish Boom FC
45 1,941 11:36 40:24 — ⚔ Scouts into Towers
33 1,442 11:44 20:58 — ⚔ Scout Rush
30 1,322 11:53 25:00 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
36,290 17,909 13,180 3,690 71,069 79,584
27,370 15,392 18,195 1,425 62,382 61,912
14,675 16,286 11,350 1,750 44,061 44,759
15,495 16,294 5,965 1,175 38,929 43,570
13,020 15,998 8,315 300 37,633 38,590
13,950 11,070 2,200 1,990 29,210 35,114
6,850 8,384 1,040 1,315 17,589 20,449
7,055 4,257 2,200 2,495 16,007 16,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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