AoeStats
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Socotra

506629879Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 36m 42s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
2045
+6
🇨🇳 Jurchens · China
1932
+9
🇦🇷 Magyars · Argentina
1923
+10
1893
+11
🇹🇼 Britons · Taiwan
1929
-13
🇹🇼 Persians · Taiwan
1842
-11
🇹🇼 Jurchens · Taiwan
1743
-8
🇹🇼 Khmer · Taiwan
1611
-4
Player eAPM Actions Feudal Castle Imperial Opening
87 3,201 9:21 23:51 — ⚔ Archer Rush
84 3,074 13:04 20:21 — ⛏ Fast Castle
70 2,564 8:43 20:39 35:11 ⚔ Archer Rush
59 2,176 8:48 25:50 — ⚔ Scout Rush
58 2,134 9:19 21:05 — ⚔ Skirmisher Rush
51 1,885 — — —
50 1,844 9:03 25:20 — ⚔ Scout Rush
31 1,140 9:34 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,850 10,654 6,420 2,800 30,724 32,822
11,775 13,459 2,930 850 29,014 30,810
16,165 5,405 5,640 125 27,335 27,206
7,135 10,597 7,065 100 24,897 26,883
9,175 8,886 4,955 330 23,346 24,542
10,440 6,932 3,200 975 21,547 23,262
3,600 2,691 300 115 6,706 6,614
2,500 2,352 50 305 5,207 5,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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