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Socotra

504965027Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 36m 2s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1952
+7
🇹🇼 Khmer · Taiwan
1898
+8
🇹🇼 Slavs · Taiwan
1852
+10
🇹🇼 Persians · Taiwan
1621
+19
🇨🇳 Mongols · China
1769
-13
🇨🇳 Jurchens · China
1723
-11
🇹🇷 Cumans · Türkiye
1706
-11
🇳🇿 Shu · New Zealand
1659
-9
Player eAPM Actions Feudal Castle Imperial Opening
76 2,731 8:31 22:35 — ⚔ Scout Rush
69 2,491 7:38 24:31 — ⚔ Scout Rush
62 2,223 8:48 24:01 — ⚔ Scout Rush
61 2,214 9:19 22:54 — ⚔ Scout Rush
51 1,854 15:28 20:44 — ⛏ Fast Castle
42 1,512 21:51 27:03 — ⛏ Fast Castle
28 1,013 16:15 — —
27 991 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,090 6,745 7,400 295 29,530 29,798
17,370 5,612 5,500 200 28,682 28,931
12,770 5,678 2,920 850 22,218 25,129
10,025 7,581 2,180 950 20,736 21,708
9,805 6,823 610 200 17,438 17,972
6,415 5,047 2,565 100 14,127 14,439
5,020 3,538 500 100 9,158 9,985
3,850 2,683 50 100 6,683 6,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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