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African Clearing

504958940Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 32m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1905
+6
🇹🇼 Mapuche · Taiwan
1817
+9
🇹🇼 Vietnamese · Taiwan
1763
+10
🇹🇼 Huns · Taiwan
1609
+16
🇨🇳 Mongols · China
1772
-15
🇫🇷 Dravidians · France
1625
-10
🇨🇳 Magyars · China
1586
-8
🇫🇷 Celts · France
1574
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 2,165 11:28 24:21 32:16 ⚔ Scouts into Skirms
58 1,902 14:31 18:27 — ⛏ Fast Castle
48 1,593 14:09 18:04 — ⛏ Fast Castle
43 1,418 12:28 16:34 — ⛏ Fast Castle
42 1,371 11:59 29:25 — ⚔ Scout Rush
37 1,205 12:45 25:02 — ⚔ M@A into Archers into Skirms
29 972 13:46 17:17 — ⛏ Fast Castle
28 919 13:23 26:02 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,095 9,635 2,525 1,800 26,055 26,434
7,625 8,348 2,705 1,150 19,828 20,354
9,390 5,361 1,695 950 17,396 18,956
7,975 5,845 1,535 1,515 16,870 17,138
7,590 5,973 820 1,050 15,433 15,550
6,850 4,737 1,615 2,150 15,352 15,935
6,430 4,847 475 225 11,977 12,627
5,900 3,850 1,165 880 11,795 12,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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