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Black Forest

504955438Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 47m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1807
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1751
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1592
+17
1728
-15
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1648
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,593 15:39 30:27 41:09 ⚔ Drush into Archers into Skirms into Towers
55 2,608 12:22 18:15 36:49 ⛏ Fish Boom FC
53 2,485 11:26 25:46 — ⚔ M@A into Archers
46 2,154 10:52 14:32 29:01 ⛏ Fast Castle
45 2,119 12:19 16:03 32:27 ⛏ Fish Boom FC
38 1,798 13:25 17:08 33:01 ⛏ Fish Boom FC
29 1,346 12:28 18:33 — ⛏ Fast Castle
29 1,388 11:21 14:55 30:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,430 17,591 14,930 4,455 73,406 75,773
30,605 22,415 10,645 2,700 66,365 77,771
25,225 19,542 12,085 6,125 62,977 66,246
29,255 20,555 10,795 1,765 62,370 74,703
21,445 20,874 13,610 2,490 58,419 62,273
13,280 12,825 5,195 1,710 33,010 37,433
8,680 8,149 1,415 1,950 20,194 21,156
5,695 6,356 1,925 1,075 15,051 16,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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