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Arena

504744791Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 64m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1674
+17
🇩🇪 Cumans · Germany
1619
+19
🇪🇬 Spanish · Egypt
1589
+20
🇨🇳 Georgians · China
1523
+22
🇹🇼 Persians · Taiwan
1926
-28
🇹🇼 Bohemians · Taiwan
1763
-24
🇹🇼 Hindustanis · Taiwan
1621
-17
🇬🇧 Portuguese · United Kingdom
1403
-9
Player eAPM Actions Feudal Castle Imperial Opening
79 5,073 9:40 22:39 31:02 ⛏ Fast Castle
62 4,018 10:47 14:32 26:16 ⛏ Fast Castle
57 3,670 11:08 14:21 29:08 ⛏ Fast Castle
49 3,163 11:20 14:55 33:26 ⛏ Fast Castle
43 2,799 10:55 14:36 34:15 ⛏ Fast Castle
39 2,487 10:01 14:34 28:04 ⛏ Fast Castle
34 2,169 10:43 14:44 29:02 ⛏ Fast Castle
31 2,028 10:40 14:38 51:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,435 27,150 44,090 6,315 171,990 176,759
83,540 19,065 28,430 4,950 135,985 140,743
52,235 49,084 20,135 1,600 123,054 126,945
36,855 55,670 24,680 3,205 120,410 131,344
42,755 35,790 9,525 4,430 92,500 93,984
37,985 36,005 15,905 2,060 91,955 93,346
28,655 15,036 19,565 2,800 66,056 89,525
12,150 12,638 6,140 3,200 34,128 34,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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