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African Clearing

504023274Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
2002
+6
🇹🇼 Ethiopians · Taiwan
1927
+8
🇹🇼 Persians · Taiwan
1910
+9
🇹🇼 Huns · Taiwan
1676
+20
🇨🇳 Mapuche · China
1981
-20
🇩🇪 Celts · Germany
1768
-10
🇩🇰 Tatars · Denmark
1717
-9
🇨🇳 Berbers · China
1523
-4
Player eAPM Actions Feudal Castle Imperial Opening
70 3,192 13:06 22:09 — ⚔ Scout Rush
69 3,149 11:32 21:38 40:03 ⚔ Archers into Towers
60 2,748 14:14 17:33 31:30 ⛏ Fish Boom FC
56 2,556 13:50 17:44 — ⛏ Fast Castle
43 1,947 12:23 28:01 — ⚔ Scouts into Towers
41 1,843 13:09 17:04 34:05 ⛏ Fish Boom FC
41 1,843 14:20 19:21 36:27 ⛏ Fish Boom FC
28 1,260 15:20 24:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,620 17,483 15,875 2,730 69,708 73,244
18,030 21,076 15,280 1,720 56,106 60,197
18,935 13,901 9,770 2,455 45,061 47,128
13,750 16,351 9,785 1,430 41,316 43,741
19,230 13,873 5,285 1,150 39,538 39,770
9,705 8,759 1,650 1,585 21,699 21,087
10,195 8,587 300 750 19,832 23,018
5,975 6,992 1,675 730 15,372 16,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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