AoeStats
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Arena

504012634Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 10m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1986
+7
🇹🇼 Teutons · Taiwan
1906
+9
🇹🇼 Persians · Taiwan
1887
+10
🇹🇼 Italians · Taiwan
1631
+20
🇨🇳 Saracens · China
1794
-13
🇨🇳 Slavs · China
1768
-12
🇩🇰 Huns · Denmark
1760
-12
🇩🇪 Chinese · Germany
1682
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 680 — — —
58 611 — — —
49 513 — — —
33 349 — — —
31 320 — — —
25 266 — — —
18 188 — — —
3 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,850 570 50 0 3,470 3,640
1,550 625 50 100 2,325 2,516
900 575 50 0 1,525 2,224
950 418 0 0 1,368 1,412
1,000 275 50 0 1,325 2,220
950 183 0 0 1,133 1,536
700 300 0 0 1,000 1,212
0 0 50 0 50 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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