Arabia
509209085Analyzed1v1 RM
·
6d ago on Sep 25, 2026·
40m 9s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
POPLAR's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
POPLAR
D
Feudal Age
13:15
vs 9:49
btm 3%
Castle Age
34:53
vs 21:49
btm 1%
Imperial Age
—
vs 38:58
btm 0%
eAPM
24
vs 38
btm 19%
First military
16:18
vs 10:33
btm 12%
▼
Slow Feudal Age at 13:15 — slower than 97% of analysed players on Arabia
▼
Slow Castle Age at 34:53 — slower than 99% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 16:18 (Scout Cavalry) — later than 88% of analysed players on Arabia
▲
Town centers almost never idle — 6s across the first 34:53
eldoche
C
Feudal Age
11:19
vs 9:49
btm 15%
Castle Age
15:31
vs 21:49
top 3%
Imperial Age
39:58
vs 38:58
btm 41%
eAPM
24
vs 38
btm 19%
First military
19:33
vs 10:33
btm 6%
▼
Slow Feudal Age at 11:19 — slower than 85% of analysed players on Arabia
▲
Fast Castle Age at 15:31 — faster than 97% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▼
First military only at 19:33 (Spearman) — later than 94% of analysed players on Arabia
▲
Town centers almost never idle — 21s across the first 15:31