AoeStats
← Erfi

Arabia

505522605Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 63m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vietnamese · Poland
801
+14
🇵🇱 Franks · Poland
801
+14
🇮🇱 Franks · Israel
811
-16
🇩🇪 Goths · Germany
700
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,334 9:44 19:21 42:01 ⛏ Fast Castle
25 1,592 11:57 17:37 35:21 ⛏ Fast Castle
21 1,336 10:30 22:57 49:20 ⚔ Archer Rush
8 520 11:41 19:59 52:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,295 15,195 15,330 2,525 57,345 61,339
20,290 18,860 7,670 3,365 50,185 54,117
15,170 16,088 8,850 2,570 42,678 46,541
16,705 11,696 3,835 1,505 33,741 36,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.