AoeStats
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Arena

506892643Analyzed
1v1 RM · 17d ago on Sep 15, 2026· 52m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Portuguese · Sweden
1015
+17
🇷🇺 Poles · Russia
1047
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,290 10:22 20:45 35:03 ⚔ Towers into Archers
17 891 11:56 16:05 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,645 27,685 17,230 3,850 88,410 93,143
16,105 19,710 13,480 2,930 52,225 81,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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