Arabia
509356306Analyzed1v1 RM
·
5d ago on Sep 26, 2026·
50m 13s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
zlt1900's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
ClaT01
D
Feudal Age
12:22
vs 9:49
btm 6%
Castle Age
24:30
vs 21:49
btm 18%
Imperial Age
43:40
vs 38:58
btm 18%
eAPM
8
vs 38
btm 1%
First military
25:40
vs 10:33
btm 1%
▼
Slow Feudal Age at 12:22 — slower than 94% of analysed players on Arabia
▼
Slow Castle Age at 24:30 — slower than 82% of analysed players on Arabia
▼
Slow Imperial Age at 43:40 — slower than 82% of analysed players on Arabia
▼
Low eAPM (8) — busier hands win idle time back
▼
First military only at 25:40 (Monk) — later than 99% of analysed players on Arabia
▼
Town centers idle 3:13 of the first 24:30 — keep villagers queued
zlt1900
C
Feudal Age
12:04
vs 9:49
btm 8%
Castle Age
21:09
vs 21:49
top 39%
Imperial Age
41:20
vs 38:58
btm 31%
eAPM
29
vs 38
btm 30%
First military
23:04
vs 10:33
btm 2%
▼
Slow Feudal Age at 12:04 — slower than 92% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
First military only at 23:04 (Steppe Lancer) — later than 98% of analysed players on Arabia
▲
Town centers almost never idle — 9s across the first 21:09