Arabia
509344478Analyzed1v1 RM
·
4d ago on Sep 26, 2026·
83m 48s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
zlt1900's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
cense
D
Feudal Age
11:12
vs 9:49
btm 17%
Castle Age
29:38
vs 21:49
btm 2%
Imperial Age
46:51
vs 38:59
btm 8%
eAPM
41
vs 39
top 45%
First military
9:55
vs 10:33
top 36%
▼
Slow Feudal Age at 11:12 — slower than 83% of analysed players on Arabia
▼
Slow Castle Age at 29:38 — slower than 98% of analysed players on Arabia
▼
Slow Imperial Age at 46:51 — slower than 92% of analysed players on Arabia
▼
Loom after the Feudal click (27:05) — usually safest before it
▼
Town centers idle 4:45 of the first 29:38 — keep villagers queued
zlt1900
C
Feudal Age
12:29
vs 9:49
btm 6%
Castle Age
23:01
vs 21:49
btm 33%
Imperial Age
40:16
vs 38:59
btm 39%
eAPM
35
vs 39
btm 42%
First military
23:44
vs 10:33
btm 2%
▼
Slow Feudal Age at 12:29 — slower than 94% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
First military only at 23:44 (Knight) — later than 98% of analysed players on Arabia
▲
Town centers almost never idle — 23s across the first 23:01