AoeStats
← Al-Ma'idah Castrum

Pilgrims

509456256Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 39m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1003
+12
🇧🇷 Magyars · Brazil
936
+14
🇦🇷 Koreans · Argentina
919
+15
🇹🇷 Malay · Türkiye
905
-14
🇹🇷 Magyars · Türkiye
902
-14
🇹🇷 Bulgarians · Türkiye
892
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,002 14:05 36:00 — ⚔ Drush into Scouts
19 762 11:52 20:37 — ⚔ Fish Boom into Towers into Archers FC
18 698 12:58 19:24 36:47 ⛏ Fish Boom FC
17 680 12:29 23:18 — ⚔ Fish Boom into Archers
12 476 10:26 36:42 — ⛏ Fish Boom
11 431 12:00 19:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,010 10,759 4,800 1,420 26,989 28,681
6,455 7,865 2,380 3,045 19,745 23,961
5,900 6,440 2,780 2,175 17,295 18,784
9,640 5,366 1,560 575 17,141 16,779
4,535 5,275 1,215 375 11,400 13,704
4,475 4,195 650 450 9,770 11,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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