AoeStats
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Nomad

510651975Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 25m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1029
+12
🇧🇷 Lithuanians · Brazil
968
+14
🇦🇷 Huns · Argentina
958
+15
🇦🇷 Malay · Argentina
931
+15
🇺🇸 Vietnamese · United States
957
-15
🇲🇽 Goths · Mexico
938
-14
🇬🇧 Japanese · United Kingdom
935
-14
🇲🇽 Franks · Mexico
906
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 1,864 17:26 — — ⚔ Scout Rush
39 1,000 14:05 22:49 — ⛏ Fish Boom into Fire Galleys FC
30 770 14:13 19:43 — ⛏ Fish Boom FC
23 591 14:56 21:30 — ⛏ Fish Boom FC
21 521 16:09 22:01 — ⚔ Fish Boom into Fire Galleys FC into Scouts into Archers
19 479 14:43 19:49 — ⛏ Fish Boom FC
14 352 13:32 23:16 — ⛏ Fish Boom
11 271 16:03 21:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,840 6,350 1,090 100 12,380 13,311
4,295 4,258 1,040 100 9,693 10,698
3,950 4,478 845 100 9,373 10,901
4,445 3,565 875 300 9,185 9,763
4,285 3,850 390 200 8,725 9,851
4,150 3,050 625 865 8,690 9,595
2,900 2,790 250 950 6,890 7,740
3,320 2,175 250 180 5,925 7,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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